Capcom
For the original
NASA meaning, see capsule communicator.
Capcom Co., Ltd.
株式会社カプコン
 |
Type |
Public
TYO: 9697 |
Industry |
Video games
Entertainment |
Founded |
June 11, 1983[1] |
Headquarters |
Japan:
Osaka, Tokyo, Iga
North America:
San Mateo, Los Angeles, Burlington
Europe:
London, Hamburg, Saint-Germain-en-Laye
East Asia:
Seoul, Hong Kong |
Key people |
Kenzo Tsujimoto[2]
(Chairman and CEO)
Haruhiro Tsujimoto[2]
(President and COO)
Hiroshi Tobisawa[3]
(Director in charge of Overseas Business)
Keiji Inafune[2]
(Head of R&D Management Group) |
Products |
Street Fighter
Mega Man
Resident Evil
Onimusha
Devil May Cry
Monster Hunter
(complete list of games) |
Revenue |
¥66.8 billion / $728.1 million (2010)[4][5] |
Net income |
¥2.2 billion / $23.6 million (2010)[4][5] |
Employees |
1,930 (2010)[6] |
Website |
Global Capcom site |
Capcom Co., Ltd. (株式会社カプコン, Kabushiki-gaisha Kapukon?) is an Osaka-based Japanese developer and publisher of video games,[6] known for creating multi-million-selling franchises such as Resident Evil, Street Fighter, and Mega Man.[7] Originally established in 1983,[8] it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.[9]
History
The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979,[1] as well as its subsidiary Japan Capsule Computer Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.[8] The two companies underwent a name change to Sambi Co., Ltd. in September 1981,[8] while Capcom Co., Ltd. itself was first established on June 11, 1983,[1] for the purpose of taking over the internal sales department.[10]
In January 1989, the old affiliate company of the same name merged with Sambi Co., Ltd., resulting in the current Japanese branch.[8] The name Capcom is an abbreviation of "Capsule Computer", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time.[11] The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[11]
While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.[8] Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games,[8] which became its main business segment a few years later.[12] Since then, Capcom created 15 multi-million-selling game series, the most successful of which is Resident Evil.[7]
In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,[8] maintains its own arcade centers, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.[12] Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.[13] An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.[14]
Company structure
Development studios
Games developed internally at Capcom Co., Ltd. used to be created by several numbered production studios, each assigned to different games.[15] Since 2002, the development process has been reformed to better share technologies and expertise, and all of the individual studios have been gradually restructured into bigger departments responsible for different tasks.[15] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.[15][16][17] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the Marketing, Sales, and Quality Control Departments.[15]
Branches and subsidiaries
In addition to the head office and R&D building of Capcom Co., Ltd. located in Osaka, the Japanese parent company has branch offices in Tokyo and Iga.[9] The international Capcom Group currently encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.[9][15] Affiliated companies include Capcom Co., Ltd., Street Fighter Film, LLC, and Dellgamadas Co., Ltd.[15]
Subsidiary |
Established[8] |
Location[9] |
Details[9] |
Capcom U.S.A., Inc. |
August 1985 |
San Mateo |
- wholly owned subsidiary of Capcom Co., Ltd.
- holding company administering subsidiaries in the United States
|
Captron Co., Ltd. |
February 1991 |
Osaka |
- wholly owned subsidiary of Capcom Co., Ltd.[8]
- renting, leasing, and operating real estate properties
- originally an unrelated company known as Yunika Co., Ltd.[8]
|
Capcom Asia Co., Ltd. |
July 1993 |
Hong Kong |
|
Capcom Entertainment, Inc. |
June 1995 |
San Mateo |
- wholly owned subsidiary of Capcom U.S.A., Inc.[8]
- established to enhance and maximize management, distribution, and R&D in the United States[8]
|
CE Europe Ltd. |
November 2002 |
London |
|
CEG Interactive Entertainment GmbH |
February 2003 |
Hamburg |
|
Capcom Interactive Canada, Inc. |
May 2006[18] |
Burlington[18] |
- wholly owned subsidiary of Capcom Interactive, Inc.[8]
- developing and distributing mobile phone games
- originally an unrelated developer known as Cosmic Infinity, Inc. before it was acquired by Capcom[8][18]
|
Capcom Interactive, Inc. |
June 2006 |
Los Angeles |
- wholly owned subsidiary of Capcom U.S.A., Inc.[19]
- distributing mobile phone games and integrating the wireless, online and console sectors[19]
|
Daletto Co., Ltd. |
October 2006 |
Tokyo |
- co-founded by Capcom Co., Ltd. and Dwango Co., Ltd.[8]
- managing a virtual theme park website, and operating and developing online games[8][15]
|
Capcom Entertainment Korea Co., Ltd. |
March 2007 |
Seoul |
- wholly owned subsidiary of Capcom Co., Ltd.[8]
- selling home video games, and operating and developing online games[8]
|
Blue Harvest LLC |
FY 2007[20] |
|
- wholly owned subsidiary of Capcom Co., Ltd.[21]
- developing video games[21]
|
K2 Co., Ltd. |
May 2008 |
Osaka |
- developing home video games
- originally an unrelated developer before it became a wholly owned subsidiary of Capcom Co., Ltd. through a stock exchange[8]
|
Capcom Entertainment France, SAS |
July 2008 |
Saint-Germain-en-Laye |
- wholly owned subsidiary of CE Europe Ltd.[8]
- selling home video games[8]
|
Enterrise Co., Ltd. |
July 2008 |
Tokyo |
- 90% of shares owned by Capcom Co., Ltd.[8]
- developing, manufacturing and distributing arcade machines[8]
|
Former subsidiaries
Subsidiary |
Established[8] |
Closed/acquired |
Location[9] |
Details |
A.C.A. Co., Ltd. |
|
|
Mito[13] |
|
Status Co., Ltd. |
|
FY 2003[22] |
Osaka[22] |
- non-life insurance agency also responsible for financial activities[22]
- closed for the purpose of achieving a sound financial structure[22]
|
Capcom Europe GmbH |
February 1992[13] |
FY 2002[23] |
Düsseldorf[13] |
|
Capcom Mexico S.A. DE C.V. |
October 1993[13] |
FY 1997[13] |
Mexico City |
|
Capcom Coin-Op, Inc. |
June 1995[13] |
March 2004[24] |
Sunnyvale[13] |
- wholly owned subsidiary of Capcom U.S.A., Inc.[13]
- sold arcade game machines and operated amusement facilities[13]
- closed[24]
|
Capcom Studio 8, Inc. |
June 1995 |
March 2007[15] |
Sunnyvale[25] |
- originally established as Capcom Digital Studios, Inc., a wholly owned subsidiary of Capcom U.S.A., Inc.[8]
- developed video games[22]
- acquired by Capcom Entertainment, Inc.[15]
|
Flagship Co., Ltd. |
April 1997 |
June 2007[8] |
Osaka[26] |
- co-founded by four people, among them game designer Yoshiki Okamoto and screenwriter Noboru Sugimura[27]
- established for the purpose of enhancing the quality of game scenarios with the help of screenwriters experienced in the creation of film and television scripts[13]
- Okamoto and some other staff members left the company in 2003 to form Game Republic, Inc.,[28] while Sugimura died from acute heart failure in early 2005[29]
- company employed about 30 people and was acquired by Capcom Co., Ltd.[8][27]
|
Capcom Eurosoft, Ltd. |
July 1998[30] |
April 2007[31] |
London[30] |
- was the main base for the sale of home video games in Europe[30]
- wholly owned subsidiary of Capcom Entertainment, Inc.[30]
- closed with all operations transferred to CE Europe Ltd.[31]
|
Capcom Charbo Co., Ltd. |
September 2001[17] |
January 31, 2009[15] |
Osaka[17] |
- wholly owned subsidiary of Capcom Co., Ltd. before its closing[17]
- offered support services for communication tools like mobile phones[17]
|
Clover Studio Co., Ltd. |
July 2004[22] |
March 2007[17] |
Osaka[17] |
- spun off from the R&D department of Capcom Co., Ltd.[22]
- developed video games[22]
- closed[17]
|
See also
- Arika
- Inti Creates
- Game Republic
- Platinum Games
References
- ↑ 1.0 1.1 1.2 Jason Ocampo (11 June 2008). "Capcom Marks 25th Anniversary". IGN.com. IGN Entertainment, Inc.. http://pc.ign.com/articles/881/881137p1.html. Retrieved 21 July 2010.
- ↑ 2.0 2.1 2.2 "Corporate Information: Management Profile". Capcom Investor Relations. Capcom Co., Ltd.. 17 June 2009. http://www.capcom.co.jp/ir/english/company/officer.html. Retrieved 22 July 2010.
- ↑ "Change in Corporate Directors". Capcom Investor Relations. Capcom Co., Ltd.. 18 June 2010. http://www.capcom.co.jp/ir/english/news/html/e100618.html. Retrieved 22 July 2010.
- ↑ 4.0 4.1 Kris Graft (7 May 2010). "Capcom Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales". Gamasutra. United Business Media LLC. http://www.gamasutra.com/view/news/28445/Capcom_Posts_73_Percent_Profit_Drop_Amid_Major_Delays_Weak_Sales.php. Retrieved 22 July 2010.
- ↑ 5.0 5.1 "Sluggish Financial Results for ended March 31, 2010". Capcom Investor Relations. Capcom Co., Ltd.. 7 May 2010. http://www.capcom.co.jp/ir/english/news/html/e100507b.html. Retrieved 22 July 2010.
- ↑ 6.0 6.1 "Corporate Information: Corporate Overview". Capcom Investor Relations. Capcom Co., Ltd.. 31 March 2010. http://www.capcom.co.jp/ir/english/company/info.html. Retrieved 22 July 2010.
- ↑ 7.0 7.1 "Business Strategies & IR Data: Total Sales Units Data". Capcom Investor Relations. Capcom Co., Ltd.. 31 March 2010. http://www.capcom.co.jp/ir/english/business/salesdata.html. Retrieved 21 July 2010.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 "Corporate Information: History". Capcom Investor Relations. Capcom Co., Ltd.. 30 September 2009. http://www.capcom.co.jp/ir/english/company/history.html. Retrieved 21 July 2010.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 "Corporate Information: Capcom Group". Capcom Investor Relations. Capcom Co., Ltd.. 31 August 2009. http://www.capcom.co.jp/ir/english/company/address.html. Retrieved 21 July 2010.
- ↑ "会社情報 カプコンの歴史". 投資家の皆様へ / 企業情報. Capcom Co., Ltd.. 30 September 2009. http://www.capcom.co.jp/ir/company/history.html. Retrieved 21 July 2010.
- ↑ 11.0 11.1 "会社情報 社名の由来". 投資家の皆様へ / 企業情報. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/company/name.html. Retrieved 22 July 2010.
- ↑ 12.0 12.1 "Corporate Information: Business Segments". Capcom Investor Relations. Capcom Co., Ltd.. 30 September 2009. http://www.capcom.co.jp/ir/english/company/business.html. Retrieved 21 July 2010.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 "Annual Report 1998". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/data/pdf/Annual1998.pdf. Retrieved 23 July 2010.
- ↑ Chris Kramer (28 March 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom Unity. Capcom Entertainment, Inc.. http://www.capcom-unity.com/kramez/blog/2008/03/28/gamers_day_is_dead_long_live_the_captivate08_media. Retrieved 24 July 2010.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 "Annual Report 2009". Capcom Investor Relations. Capcom Co., Ltd.. 17 September 2009. http://www.capcom.co.jp/ir/english/data/pdf/2009annual/e2009annual.pdf. Retrieved 20 July 2010.
- ↑ "Developer Interview 2008". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/interview/2008/. Retrieved 24 July 2010.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 "Annual Report 2007". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/data/pdf/2007annual/Annual2007e.pdf. Retrieved 22 July 2010.
- ↑ 18.0 18.1 18.2 Jason Dobson (25 May 2006). "Capcom Acquires Cosmic Infinity To Expand Mobile Division". Gamasutra. United Business Media LLC. http://www.gamasutra.com/php-bin/news_index.php?story=9471. Retrieved 22 July 2010.
- ↑ 19.0 19.1 "Corporate Information". Capcom U.S.A., Inc.. http://www.capcom.com/us/?corpinfo. Retrieved 22 July 2010.
- ↑ "2008年3月期中間決算短信". 投資家の皆様へ / 企業情報. Capcom Co., Ltd.. 8 November 2007. http://www.capcom.co.jp/ir/news/pdf/071108a.pdf. Retrieved 22 July 2010.
- ↑ 21.0 21.1 "第29期 招集通知". 投資家の皆様へ / 企業情報. Capcom Co., Ltd.. 3 June 2008. http://www.capcom.co.jp/ir/stock/pdf/2008capcom_a.pdf. Retrieved 22 July 2010.
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 "Annual Report 2004". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/data/pdf/2004annual/Annual2004e.pdf. Retrieved 23 July 2010.
- ↑ 23.0 23.1 "Financial Results in FY2002". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/news/pdf/e030512b.pdf. Retrieved 23 July 2010.
- ↑ 24.0 24.1 "第25期 招集通知". 投資家の皆様へ / 企業情報. Capcom Co., Ltd.. 2 June 2004. http://www.capcom.co.jp/ir/stock/pdf/2004capcom_a.pdf. Retrieved 23 July 2010.
- ↑ "Annual Report 2003". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/data/pdf/2003annual/Annual2003.pdf. Retrieved 22 July 2010.
- ↑ "Annual Report 2006". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/english/data/pdf/2006annual/Annual2006e.pdf. Retrieved 23 July 2010.
- ↑ 27.0 27.1 Minoru Funatsu (11 April 2001). "カプコン、深作欣二監督を招き「クロックタワー3」を制作". GAME Watch. Impress Watch Corporation. http://game.watch.impress.co.jp/docs/20010411/capcom.htm. Retrieved 8 July 2010.
- ↑ "Yoshiki Okamoto leaves Capcom to form new company". GameSpot. CBS Interactive Inc.. 1 July 2003. http://www.gamespot.com/news/6030916.html. Retrieved 23 July 2010.
- ↑ "Onimusha writer Noboru Sugimura dies". GameSpot. CBS Interactive Inc.. 28 February 2005. http://www.gamespot.com/news/6119348.html. Retrieved 23 July 2010.
- ↑ 30.0 30.1 30.2 30.3 "Annual Report 1999". Capcom Investor Relations. Capcom Co., Ltd.. http://www.capcom.co.jp/ir/data/pdf/Annual1999.pdf. Retrieved 23 July 2010.
- ↑ 31.0 31.1 Ellie Gibson (9 March 2006). "Capcom Eurosoft officially becomes CE Europe". GamesIndustry.biz. Eurogamer Network Ltd.. http://www.gamesindustry.biz/articles/capcom-eurosoft-officially-becomes-ce-europe. Retrieved 23 July 2010.
External links
Franchises by Capcom |
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19XX • Ace Attorney • Bionic Commando • Breath of Fire • Darkstalkers • Dead Rising • Devil May Cry • Dino Crisis • Final Fight • Ghosts 'n Goblins • Lost Planet • Mega Man • Monster Hunter • Onimusha • Resident Evil • Street Fighter • Strider • Viewtiful Joe
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