Xenogears | |
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![]() North American box art |
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Developer(s) | Square |
Publisher(s) | |
Designer(s) | Tetsuya Takahashi |
Artist(s) | Kunihiko Tanaka Yasuyuki Honne |
Writer(s) | Tetsuya Takahashi Masato Kato |
Composer(s) | Yasunori Mitsuda |
Platform(s) | PlayStation, PlayStation Network |
Release date(s) | PlayStation PlayStation Network
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Genre(s) | Console role-playing game |
Mode(s) | Single-player with limited two-player battle mode |
Rating(s) |
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Media | 2 CD-ROMs, download (PSN) |
Xenogears (ゼノギアス Zenogiasu ) is a console role-playing game developed and published by Square (now Square Enix) for Sony's PlayStation. It was released on February 11, 1998 in Japan and on October 21, 1998 in North America. The game was never released in PAL territories. The game was re-released by Square Enix for the Japanese PlayStation Network on June 25, 2008.
Xenogears follows protagonist Fei Fong Wong and several others as they struggle to survive in a world torn apart by war between the nations of Aveh and Kislev. The principles and philosophies of Friedrich Nietzsche, Sigmund Freud, Carl Jung and Jacques Lacan, as well as various religious themes influence the overall plot and world of Xenogears. A major theme of the game is the nature of human memory: from the start of the game, Fei has memory loss, which colors his interactions with other characters. In addition, the struggle between man and machine is also central to the game's plot. Each of the playable characters can ride in giant mechs known as gears and can use them in battle.
Overall, Xenogears was well-received by critics, with a 91% rating on Game Rankings and a score of 83 out of 100 at Metacritic. It was voted the 16th best video game of all time by readers of Famitsu in 2006. Xenogears has shipped 1.19 million copies worldwide as of March 31, 2003. The game was re-released as a Greatest Hits title in December 2003.
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Xenogears gameplay combines traditional console role-playing game elements with new innovative features. It features two-dimensional sprites overlaid on three-dimensional backgrounds and two different battle systems: the first uses the characters in combo-based physical combat and the second takes place in turn-based "gear" battles.[1] Xenogears uses both traditional anime and pre-rendered CGI movie clips by Production I.G during important plot points.[2]
The player controls the protagonist and his party through a fully three-dimensional fictional world.[3] There is an overworld map with different locations spread out across several continents. At first, the party only travels on foot, but is eventually permitted to travel via a variety of vehicles, including their gears.
Battling is a variant of the Active Time Battle system found in various Final Fantasy games and Chrono Trigger.[4] Most enemy encounters in Xenogears are random, and once a battle starts, the screen enters a separate combat screen. Characters fight with martial arts combat and "Ether" attacks along with special "Deathblow" moves that are learned through repeated combinations of strong, moderate, and weak hits. Attacks use Action Points (AP) and either cost three points, two points, or one point.[5] Each character can initially use three AP per turn, but at higher levels, characters eventually can use up to seven AP per turn. At a certain point in the story, characters can begin using "Elemental Deathblows". In addition to being used for attacks, AP may be saved and used as Attack Points for combo attacks during later turns. A total of 28 AP may be accumulated for combo attacks.
Characters can also use magical abilities that either aid the party or damage enemies. These abilities are limited by the number of Ether Points (EP) that are available to a character and are not replenished between attack rounds. For most characters, these abilities are called Ether, but some characters' abilities have different names, implying differences in their origins. For example, Fei's magic is called "Chi" and Citan's is called "Arcane". While fighting in their gears, characters' Ether abilities are amplified, though some change or become unavailable during this type of combat.[4]
In addition to small-scale, hand-to-hand combat, the characters sometimes fight from within their respective combat robots, called gears.[6] For these particular battles, the combination style is reduced to a selection of strong, medium, or weak attacks that build up the attack level of the gear with each attack so that the gear can unleash a special attack. While in gears, the limiting factor of AP is replaced with a fuel gauge, with each attack consuming an amount relative to its power.[6] There are three levels of normal special gear attacks and one additional "infinite" level of special gear attacks that correspond to a character's learned Deathblow skills. Infinite level differs from the other three levels in several ways. "Infinity Mode" lasts for three turns; while in this mode, fuel can be recharged in larger amounts and gears can use "Infinity" attacks. To reach Infinity Mode, a character has to stay at attack level 3 while performing any other action. With each turn, there is a chance that Infinity Mode will be reached.
Gears can regain fuel with a "Charge" command. The gears can also activate "Boosters" which enable them to act faster at a cost of extra fuel per turn.[6] The "Special Option" command allows for gear HP restoration abilities and special attacks. When a gear has no fuel left, it can no longer execute attacks, use special options, or use boosters. They can, however, Charge to regain fuel and use Ether abilities. The main characters can purchase gear fuel, parts, and upgrades in shops or from certain individuals.
Xenogears initially takes place on Ignas, the largest continent of the Xenogears world, and site of a centuries long war between the nations of Aveh and Kislev.[7] A church-like organization known as the Ethos has excavated gears in the name of preserving the world's culture. Although Kislev originally had the upper hand in the war, a mysterious army known as Gebler appeared and started providing assistance to Aveh. With Gebler's help, the Aveh military not only recovered its losses, but began making its way into Kislev's territory. As the story unfolds, the setting shifts to encompass the entire world and the two floating countries, Shevat and Solaris. Solaris, commanding the Gebler army and the Ethos, secretly control the land dwelling humans and is ruled by Emperor Cain and the Gazel Ministry. Shevat has been the only country to evade the control of Solaris.
Much of Xenogears plot and backstory is detailed in the Japanese-only book Xenogears Perfect Works. This book, produced by the now defunct DigiCube, details the history of the Xenogears universe from the discovery of the Zohar to the start of the game.[8][9] According to the Perfect Works schematic (as well as the game's end credits), Xenogears is the fifth episode in a series of six.
Xenogears' nine playable characters hail from different areas of the game's world. The game begins on Ignas, a continent with two countries, Aveh and Kislev. Fei and Citan at first appear to be from this land, although it is later learned that they originate from the capital cities Aphel Aura and Etrenank of the floating countries of Shevat and Solaris, respectively. Fei is the story's protagonist, and has initially lost his memories of his past. Citan is a man whose knowledge of the world and technology often aids in the party's quest. Bart, a desert pirate, is also from Ignas and is the rightful heir to the throne of Aveh. Rico, a demi-human with incredible strength, lives in a Kislev prison, spending his days as a gear-battling champion. Solaris, a hidden city of advanced technology, is home to several characters in the game. Billy, a pious worker for the Ethos religious group, was originally from Solaris. Elly, a Gebler officer of Solaris, is destined to be near Fei and falls in love with him by the end of the game. Maria and Chu-Chu are both from Shevat, the floating city and the only place resisting Solaris' domination. Emeralda is a humanoid being constructed by an ancient civilisation from a colony of nanomachines, and was retrieved from the ruins of the ancient civilization Zeboim.[10] Significant non-playable characters include Krelian and Miang, both leaders of Solaris who seek to revive Deus, a mechanical god that fell to earth thousands of years ago. They serve as the game's main antagonists. Grahf, a mysterious man with immense power, follows Fei and his group and often fights them, though his goals remain a mystery until very late in the game. Fei, Elly, and Miang have been reincarnated several times throughout the game's history.[11]
Xenogears centers around the protagonist Fei Fong Wong, an adopted young male in the village, Lahan, brought by a mysterious "masked man" three years ago.[12] The events surrounding Fei's arrival at the village cause him to have retrograde amnesia. During a battle between Gebler and Kislev forces taking place in Lahan, Fei pilots an empty gear named Weltall in an attempt to defend the village against both groups of gears. Witnessing the death of his friend during this battle causes a dormant personality within him to awaken, who then proceeds to destroy the entire village. Fei later awakens with no recollection of what happened and is told that he lost consciousness and that the gear then went berserk. As a result, Fei and Citan, the village's doctor, decide to leave with the abandoned gear to get it away from the surviving villagers.[13] Fei meets Elly, a Gebler officer, and Grahf, who claims to know about Fei's past. Eventually, Fei and Citan are picked up by Bart, a desert pirate and heir to the throne of Aveh. Fei again loses control of himself inside his gear while elsewhere Bart and Citan are attacked by an unknown red gear. Fei wakes up in a Kislev prison and meets Wiseman, a mysterious masked man who originally brought Fei to Lahan.[14] Fei is able to escape with the help of his friends, but he and Elly are separated from the rest of the party and accidentally shot down by Bart.[15]
They are rescued by the Thames, a movable floating city. After learning Elly's whereabouts, Gebler attacks Thames to kidnap Elly and Miang, a Gebler officer, unsuccessfully brainwashes her. Ramsus, who holds a vendetta against Fei, attacks Thames, searching for him.[16] Afterward, Billy, an Ethos worker onboard Thames, allows Fei to use the Ethos' advanced medical technology. Bishop Stone, Ethos' leader, reveals to the party Ethos's true purpose of controlling the land dwellers, or "Lambs", for Solaris.[17] The group follows Stone to Zeboim, an excavation site. They discover a young girl composed of nanomachines, which is what Krelian, a Solarian leader, seeks. Stone takes the girl while the group fights Id, the mysterious red gear's pilot, who wants the girl, but is stopped by Wiseman.[18] The group returns and finds Fei awake and standing at his gear with a case of retrograde amnesia.[19] Fei and his friends decide to ally themselves with the floating city of Shevat, the only remaining city capable of resisting Solaris. When entering Solaris, they encounter Emeralda, the nanomachine colony. She attacks at first, but recognizes Fei, referring to him as "Kim", much to Fei's confusion.[20] In Solaris, Fei learns that Citan has been working for Emperor Cain and that Solaris has been producing food and medicine out of recycled humans in the Soylent System facility.[21] The party also learns that the Gazel Ministry seeks to revive Deus and achieve eternal life, while Krelian seeks to possess Elly. Back at Shevat, Citan informs his friends that Id is actually Fei's split personality.[22]
The Gazel Ministry uses the Gaetia Key, an artifact that manipulates the DNA of massive amounts of humans around the world, turning them into mutants called Wels in order to collect flesh to reconstruct a god called Deus that crash-landed on the planet ten thousand years ago.[23] During this time, Elly and Fei become romantically involved with each other.[24] They learn that they are the reincarnations of Sophia and Lacan. Lacan was a painter while Sophia was the Holy Mother of Nisan around the time of the war between Shevat and Solaris five-hundred years earlier. Lacan blamed himself for Sophia's death during the war and, with the help of Miang, became Grahf and sought to destroy the world. Although defeated, he and Miang have transmigrated their minds into other humans since. Krelian and Miang dispose of the Emperor and the Gazel Ministry because they are no longer necessary and kidnap Elly, the Mother, who must be sacrificed in order to revive Deus. Miang is killed by an enraged Ramsus as he realizes he has been used, and Elly turns into Miang, becoming absorbed by Deus. Fei, as Id, attempts to make contact with the Zohar. Wiseman, who reveals himself to be Fei's father, stops him, giving peace to Fei's other personalities. Fei's gear transforms into the Xenogears and Grahf appears, revealing that he had been inside Fei's father's body.[25] At this time, Fei makes contact with the Wave Existence—an extra-dimensional being who is trapped inside Deus and is the source of power for all gears—and learns that he must destroy Deus to free humanity. Grahf, who tries to merge with Fei, is defeated.
Fei discovers that he is a descendant of Abel, a young boy who was a passenger on board the Eldridge, a spaceship that was being used to transport Deus, the core of an interplanetary invasion system created by a federation of spacefaring humans, one that was deemed far too dangerous for use and was therefore dismantled and moved.[11] Deus, however, had become self-aware and took over the Eldridge. Amidst the confusion, Abel was separated from his mother and accidentally made contact with the Wave Existence through the Zohar, Deus' power source. It gave him the power to one day destroy Deus and the Zohar in order to free itself. The Wave Existence also sensed Abel's longing for his mother and used the biological computer Kadomony to create a woman for a companion.[26] When Deus gained full control over the Eldridge, the captain decided to initiate the self-destruct sequence in an attempt to destroy it. Both Deus and the Zohar survived the explosion and landed on a nearby planet along with Abel, under the protection of the Wave Existence. He was the sole survivor, but was soon united with the woman that the Wave Existence had created for him as a companion, Elly. Abel and Elly, at first, led a happy life, but Deus had also created Miang, Cain, and the Gazel Ministry to begin a human civilization on the planet, one which would be under their control to one day be turned into Wels and be absorbed into Deus to recover its strength. When the now-adult Abel and Elly discovered this, they openly challenged Cain and the Gazel Ministry, but lost. However, through the power of the Wave Existence, they are able to be reincarnated in later eras to combat Deus.[11] One of these incarnations lived during an ancient technologically advanced era in Zeboim, where Abel's incarnation went by the name Kim and created Emeralda.
Fei sets out to destroy Deus and free the Wave Existence and Elly. In Merkaba, the party defeats Deus, but they realize that the energy released from the Wave Existence's shift will destroy the planet.[27] Elly, inside Deus, tries to move it away from the planet and Fei, in his Xenogears, follows to save her, but both disappear in the rift. Krelian confronts them, telling Fei he only sought to end the pain and suffering that comes with human existence by reverting everything back to when it all began, when all was one, to ascend to the realm of God. Fei rejects Krelian's ideology with his love for Elly, but Krelian challenges Fei, telling him to prove this love that could make him independent of God, and calls forth Urobolus, a gigantic serpent-like incarnation of Miang. Xenogears appears and Fei uses it to defeat Urobolus. Krelian releases Elly and reveals to Fei that he had planned to become one with God along with Elly. During her time with Krelian, Elly had seen inside his heart and realized it was full of sadness and despair for all the atrocities he had committed. Despite everything, Elly says that Krelian truly loved people more than anyone else.[28] Because no one will forgive his sins, he declines Fei's offer to return and ascends to a higher plane of existence along with the Wave Existence, telling Fei and Elly that he envies them. Fei and Elly then return to their planet along with Xenogears and reunite with the rest of the party.[29]
Xenogears was produced by Hiromichi Tanaka, who previously worked on the SNES game Secret of Mana. It was directed and written by Tetsuya Takahashi and Yasuyuki Honne was the art director.[2] Kunihiko Tanaka was the character designer.[30] Tetsuo Mizuno, Tomoyuki Takechi, and Final Fantasy creator Hironobu Sakaguchi were executive producers for Xenogears.[30] Koichi Mashimo, an animator for Ghost in the Shell and Neon Genesis Evangelion, was in charge of the anime cut scenes.[31] It is the fifth part of a six-part story detailed in Xenogears Perfect Works; at the end of the game's credits, "Episode V" appears on screen. The story of Xenogears is influenced by the ideas of Freud, Jung, and Nietzsche, and they are referenced numerous times within the game's narrative.[32]
Square had announced that Xenogears may not have come out in the United States due to "sensitive religious issues".[33] However, Square soon after reversed this and, with a joint partnership with Electronic Arts, released the game in October 1998.[34] The English translation of Xenogears was the first instance in which an English localization team worked directly with Squaresoft developers.[35] It also was the first major project of Square translator Richard Honeywood. According to Honeywood, translating the game was a particularly difficult task due to it containing numerous scientific concepts and philosophies. Square Enix re-released the game for the PlayStation Network in Japan on June 25, 2008.[36]
The music in Xenogears was composed by Yasunori Mitsuda, composer of the SNES title Chrono Trigger.[37] The Xenogears Original Soundtrack was released on two discs and published by DigiCube in Japan. The score contains 41 instrumental tracks, in addition to a choral track and two songs. According to Mitsuda, the music of Xenogears belongs to the traditional music genre.[38] Though he first described it as stemming from "a world of [his] own imagining" rather than any specific country,[38] he has also claimed a strong Irish or Celtic music influence.[39] The two vocal tracks included on the OST and both are sung by Joanne Hogg.[40] One of the tracks, "Stars of Tears", did not appear in the final version of the game. It was originally intended to play in a cut scene at the start of the game along with the main staff credits. The scene, however, was removed for pacing issues, as it would have made the combined opening movie and introduction scenes last roughly ten minutes.[41] The other, "Small Two of Pieces ~Screeching Shards~", was the first ending theme with sung lyrics to ever appear in a game developed by Square.[42][43]
An arranged soundtrack of Xenogears also composed and arranged by Mitsuda was released as Creid. For Creid, he expanded on the theme from the original album of having Celtic influences in "easy-to-listen-to" pop tracks to create an album of arranged Xenogears music with a more prominent Celtic style.[42][44] The album contains a mixture of vocal and instrumental tracks, and combines Japanese and Celtic music together in its pieces.[45][46] The album features five vocal tracks and five instrumental tracks.[47] The main lyricist, Junko Kudo, wrote the lyrics to four of the five vocal tracks, while Mitsuda wrote the lyrics to the titular track "Creid", which were then translated from Japanese to Gaelic for the recording.[48] Celtic singer Joanne Hogg did not reprise her role in Creid.[40] Instead, Tetsuko Honma sang the four tracks written by Kudo, while Eimear Quinn sang "Creid".[49]
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 91%[50] |
Metacritic | 84 out of 100[51] |
Review scores | |
Publication | Score |
Allgame | ![]() ![]() ![]() ![]() ![]() |
Famitsu | 31 out of 40[53] |
Game Revolution | B+[54] |
GameSpot | 9 out of 10[6] |
IGN | 9.5 out of 10[34] |
Xenogears was a commercial success and sold decently in both Japan and North America.[55] As of March 31, 2003, the game had shipped 1.19 million copies worldwide, with 910,000 of those copies being shipped in Japan and 280,000 abroad.[56] As a result of these sales, it was re-released as a Greatest Hits title in December 2003.[57] In Japanese gaming magazine Famitsu, Xenogears was voted the 16th best video game of all time by its readers in a poll held in 2006.[58] On a similar poll at GameFAQs, users of the website voted Xenogears the 32nd "Best Game Ever" in 2005.[59] It was placed in the same position in IGN's "Top 100 Games - Readers Choice" feature in 2006,[60] and as number 28 in 2008.[61]
Xenogears was met with generally positive reviews. Allgame pointed out in a positive light that the character battles are "unlike most role-playing games from this company".[52] GameSpot wrote that the story becomes "a little preachy at times", but goes on to say that the religious and existential themes "enhance the story and [our] understanding of the game's deep characterizations".[6] Edge commented that although it is "considered by some to be a multimillion-yen, convoluted science-fiction vanity project, Xenogears nevertheless remains one of the most keenly eulogized PlayStation RPGs."[62] The magazine also noted that it was Takahashi's "most challenging and pure work" and that the Xenosaga series never quite matched up to Xenogears.[62]
The game was criticized for having too many cut scenes, especially on the second disc, where the use of the world map is restricted for an extended period and the amount of cut scenes increases.[62] IGN, however, stated that despite all the cut scenes and the confusing plot, "immersion is a key factor in Xenogears and the questions you may have about the storyline are all answered at some point in the game."[34] Edge criticized its "flawed" script and "muddied" translation.[62] Years after the game's release, Electronic Gaming Monthly called the game's plot "one of the wackiest game plotlines ever", saying that it "actually makes sense" if the player ignores all of the sideplots.[11] However, Game Informer and Next Generation Magazine agreed that the plot was one of the game's highlights, the former making the claim that it draws from Star Wars, Star Blazers, the Old Testament, and many other Square games, making it "a game every RPG fanatic must play."[33][63]
The gameplay of Xenogears received both positive and negative criticism from reviewers. Next Generation's reviewer noted with praise the usage of Square's Active Time Battle gauge and said that inclusion of the AP meter and combo attacks "is not only refreshing in a turn-based RPG, but gives players a higher level of interaction during battle."[33] IGN made the claim that "the most impressive feature in combat is the ability to use massive "Gears" or mechs", noting that Square's attention to programming these battles is made evident by how "visually satisfying" they are.[34] IGN highly praised the game's exploration, saying that the ability to jump and climb "adds even more depth to exploration of different environments and distances Xenogears from being too straightforward of a traditional RPG", the only complaint being that the rotating camera is sometimes "clumsy".[34]
The audio of Xenogears garnered praise from critics. GameSpot noted that many of the games' tracks "include voice or chanting and all are appropriately uppity or low with the game's mood", but complained that there were too many areas with silence or ambience.[6] Xenogears was the first Square game to feature voice overs and anime cut scenes.[6] These aspects were criticized by reviewers, like Game Revolution, who stated that they were poorly synched and too sparse, respectively.[54]
Shortly after Xenogears was released, there was speculation of a sequel being released, although this never occurred.[55] While Xenogears has never had an official sequel or prequel, there was wide speculation that Namco and Monolith Soft's Xenosaga was a prequel when it was first announced. Tetsuya Takahashi was the director and writer for both Xenogears and Xenosaga and has noted that "with our relation between Square, I think it is difficult for us to say it is a direct sequel or prequel". Approximately twenty members of the Xenosaga development staff had previously worked on Xenogears.[64]
On the connection between Xenogears and Xenosaga, Takahashi has stated:
It's probably more suitable to say that it follows the direction and style of Xenogears. [...] Now that we are under a different company, we figured we should start everything from scratch all over again. Though there are familiar faces that serve as important characters in Xenosaga, others are more like self-parodies, so we don't really want Xenogears fans to overreact. Like movies, sometimes you have the director of the movie or friend of the leading actor appearing as cameos, so it's similar to that.[64]
Several members of the Xenogears staff came together in 2008 to work on Sands of Destruction, a console role-playing game for the Nintendo DS, published by Sega. These staff members include Masato Kato, Kunihiko Tanaka, and Yasunori Mitsuda.[65]
There have been several Japanese books and comics published concerning the Xenogears franchise. Xenogears God Slaying Story, a series by Masatoshi Kusakabe, was published by Shueisha in 1998.[66] DigiCube published both Xenogears Perfect Works and a memorial album named Thousands of Daggers, which contains the entire script to the game in Japanese, along with screenshots.[67] Two manga books, Xenogears Comic Anthology and Xenogears 4koma Comic, were released by Movic. Movic also released wallscrolls, notebooks, pins, keychains, stickers, and postcards depicting the Xenogears cast.[68][69]
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